World of Tanks key art for the World of Tanks Creator Acquisition campaign
Case studies/09 of 10
Creator acquisition

World of Tanks
Creator Acquisition

WargamingWorld of Tanks
750Downloads
375%Of KPI
12Livestreams
54h+Live airtime

The brief

Three creator waves in 14 days. The same 4 streamers came back every wave with live play and a trackable download link, against a 200 download KPI.

Three waves in 14 days with the same four streamers. Wave one introduced the game, wave two demoed it live, wave three closed the conversion.

Every stream carried a trackable download link, so each wave's result was measured against the 200 download KPI while the campaign was still running.

Client
Wargaming
Game
World of Tanks
Format
Creator acquisition waves
Dates
17 to 30 Jun
KPI
200 downloads

How it rolled out

  1. 0117-21 JunWave 1: intro streams
  2. 0224 JunWave 2: demo streams
  3. 0330 JunWave 3: conversion close
  4. 04375%750 downloads vs 200 KPI
What we ranCreator cast3-wave planPromo linksDownload tracking
World of Tanks campaign scene

KPI against delivery

Downloads tracked wave by wave against the 200 download target.

750 delivered200 KPI
  1. Wave 01Intro streams, 17 to 21 Jun
  2. Wave 02Demo streams, 24 Jun
  3. Wave 03Conversion close, 30 Jun

From the campaign

Live streams, videos and posts from the campaign.

Campaign screenshot 1
Campaign screenshot 2
Campaign screenshot 3
Campaign screenshot 4

Results

Asked for 200 downloads. Delivered 750 in 14 days.

59,000 stream views and 5,300 likes, an 8.98% like rate.

What made it work

  1. 01Same faces every wave

    Repeat exposure from creators the audience already trusted.

  2. 02Trackable links

    Downloads measured wave by wave.

  3. 03Built to close

    The last wave was designed for conversion, not awareness.

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