MOBA Legends 5v5 key art for the Raistar Cup S1 MOBA Legends 5v5 campaign
Case studies/02 of 10
Creator tournament

Raistar Cup S1
MOBA Legends 5v5

Raistar Cup S1MOBA Legends 5v5
46MTotal views
40Creators
280Co-streams
7Match days

The brief

A seven-day creator tournament for a leading global gaming publisher. 40 creators split into teams, a D-Day match schedule, and every match co-streamed live on the creators' own channels.

We drafted 40 creators, split them into teams and set a D-Day match schedule, so every day of the week had fixtures fans could plan around.

Each match was co-streamed live on the creators' own channels. One match became many streams, each with its own audience and its own chat, all pointing at the same tournament.

Event
Raistar Cup S1
Game
MOBA Legends 5v5
Format
Creator tournament + co-streams
Duration
7 match days
Platform
YouTube Live

How it rolled out

  1. 01Done40 creators onboarded
  2. 02DoneTeams + D-Day schedule set
  3. 037 days280 live co-streams
  4. 0446MTotal views reported
What we ranCreator draftTeam splitMatch scheduleCo-stream setupLive opsViews reporting
MOBA Legends 5v5 campaign scene

How one tournament multiplied

Every fixture was co-streamed on the creators' own channels, so one match became many streams.

  1. 40creators drafted into teams
  2. 280live co-streams over 7 match days
  3. 46Mtotal views reported
Raistar Cup S1 D-Day match lineup poster with the creators

The creators

D-Day lineup, the real creators of Raistar Cup S1.

Every face on the D-Day lineup ran a live co-stream of the tournament on their own channel, so each fixture reached many audiences at once.

40creators, drafted into teams

From the campaign

Live streams, videos and posts from the campaign.

Campaign screenshot 1
Campaign screenshot 2
Campaign screenshot 3
Campaign screenshot 4

Results

One tournament, 280 co-streams, 46M views.

Reported total campaign views across every creator co-stream of the tournament.

What made it work

  1. 01One match, many streams

    280 co-streams turned every fixture into a multi-channel event.

  2. 02Fixed D-Day schedule

    Fans knew exactly when to show up.

  3. 03Creators as teams

    Rivalries between channels did the promotion.

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